Xenoverse 2 super soul recipes. It’s safe to say that Android gaming has come a long way since the era of Angry Birds. Simplistic games controlled with a swipe of the finger have given way to high definition graphics and ports of classic console games. Unfortunately, controlling these games can be a problem. The on-screen buttons pale in comparison to the tactile buttons found on traditional controllers, not to mention your fingers are often inadvertently obscuring the action.
Luckily, Microsoft has developed one of the most comfortable and versatile controllers in gaming history. Best of all it’s one that you’ll be able to use with your Android device.
What You’ll Need
- A wired or wireless Xbox 360 controller.
- An OTG cable. OTG stands for “on the go” and is used to connect standard USB devices to your Android phone or tablet. An OTG cable has a female USB plug on one end and a micro USB connector on the other. This super cheap cable can be used to connect flash drives, keyboards, mice, and best of all, gaming controllers.
- An Xbox 360 Wireless Controller Dongle (if using a wireless controller).
The process to get your wired Xbox 360 controller working on your Android device is incredibly simple:
1. Plug the micro USB connector of your OTG cable into your Android device.
2. Plug your Xbox 360 controller into the standard female USB port of the OTG cable.
Finally, start playing some games! For newer Android devices, the Xbox 360 controller works flawlessly with no additional configuration.
What About Wireless Controllers?
Using a wireless Xbox 360 controller is almost as easy. Connect your OTG cable to your Android device, and then plug the Xbox 360 controller wireless receiver into the OTG cable. Your Android device should supply power to the wireless receiver. You will now be able to pair your controller as you normally would. While your controller should connect without any issues, the amount of games that support the wireless controller does not seem to be as good as the wired variety.
What Games Are Compatible?
Many Android games, even some that don’t advertise controller support, should be ready to play without any additional configuration. Some games will require switching from touch screen input to the controller in the Settings menu of the game.
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One downside to using the Xbox 360 controller is that most games won’t have an option for button mapping, leaving you stuck with whatever happens to be the default button layout. Interested in running emulators? You will be pleased to know that many emulators offer button mapping natively within the app.
Of course you could test your controller every time you download a new game, but there are easier ways. There are a number of websites that catalog all of the games that are compatible with gamepads. These sites will give you information like which controllers work with a game, and whether or not the game supports re-mappable controls. What About Other Controllers?
With your OTG cable, virtually any USB gamepad will work with your Android device. Furthermore, pretty much any Bluetooth enabled gamepad will work as well: just pair it like you normally would. The same goes for Wiimotes; however, the lack of analog sticks make them less than ideal.
While it is possible for you to use your PS3 Six axis controller with your Android device, the process requires rooting and quite a bit of legwork.
What are your favorite games to play with a traditional controller? Titan quest immortal throne cheat engine. Which gamepad is your favorite? Let us know in the comments.
I have found a way to use a Xbox 360 Gamepad for Morrowind on many blogs. It is not the same as on Xbox. To activate things in menus press RT. And you will only get 3 quick keys. If you like the Oblivion controls better use Morrowblivion but if you like the Morrowind controls better use Morrowind.Controls
Here are the controls for each one. It will first say the controller button, then the action, then the keyboard button so if you want to customise your controls in options you can use this list.
Morrowind
A-Activate-Spacebar
B-Menu-Right Click
X-Ready Weapon-F
Y-Ready Magic-R
RB-Rest-T
LB-Journal-J
RT-Use-Left Click
LT-Jump-E
Start-Pause-Esc
Back-Quick Key Menu-F1
D-pad Up-Toggle Run-Caps Lock
D-pad Left-Quickkey 1-1
D-pad Down-Quickkey 2-2
D-pad Right-Quickey 3-3
Left Joystick-Sneak-Ctrl
Right Joystick-Toggle POV-Tab
Morrowblivion
A-Activate-Spacebar
B-Menu-Right Click
X-Ready Weapon-F
Y-Jump-E
RB-Ready Magic-R
LB-Journal-J
RT-Use-Left Click
LT-Jump-E
Start-Pause-Esc
Back-Rest/Quick Key Menu-T, F1
D-pad Up-Toggle Run-Caps Lock
D-pad Left-Hotkey 1-1
D-pad Down-Hotkey 2-2
How To Mod A 360 Controller For Windows 10
D-pad Right-Hotkey 3-3
Left Joystick-Sneak-Ctrl
Right Joystick-Togle POV-Tab
Requirements
Morrowind
Wired Xbox 360 Gamepad (PC Version)
Install the software that comes with your controller first. Then go into to Bethesda Softworks/Morrowind and open the Morrowind configuration. Scroll down until you find
Joystick Look Up/Down=6
Joystick Look Left/Right=3
Change it to
Joystick Look Up/Down=0
How Mod Xbox 360 Games
Joystick Look Left/Right=0
Then download JoyToKey and ControlMK. Then download the files here and put the cfg. file in the JoyToKey folder. Then install ControlMK and put the pro. file into the ControlMK folder.
Then run ControlMK. In ControlMK select the Xbox 360 gamepad in Controllers Found, Then in activate controllers select the Xbox 360 Gamepad. Then it should say under it Morrowind/Morrowblivion. If not select profiles and then select Morrowind/Morrowblivion. Then run JoyToKey and you should see Morrowind or Morrowblivion on the right side of the window. Click on it.
You may need to Adjust the Vertical and Horizontal Sensitivity in Morrowind options.
Attached Files
- Morrowind.zip775bytes4036 downloads
- Morrowblivion.zip786bytes2394 downloads
Helpful Links
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File credits
- Moonshine for his work on ME2 and ME3 which inspired me to make this MOD.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus, rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler and UE Explorer.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus, rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler and UE Explorer.
Donation Points system
This mod is not opted-in to receive Donation Points
Name |
---|
ME1Controller 1-1-0 Mega |
ME1Controller 1-1-1 Mega |
ME1Controller 1-2-0 Mega |
ME1Controller 1-2-2 Mega |
Version 1.2.2
- - Removing MEUITM binaries and updating instructions.
Version 1.2.1
- - Changes the 'cancel' button to 'back' in the load/save screen. This should now be localisable.
Version 1.2.0
- - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
deactivating the demolition charges.
- Changes the quasar ui to be the one from the xbox.
- Reduces the subtitle and conversation wheel font size to match the PC version. Size 22 to 16.
- - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
Version 1.1.1
- 1.1.1 Release Notes
- Changes the behavior of the X/B button when drawing/holstering your weapon. This should now work like the xbox.
- Adds an out of combat run speed boost when holding the A button (Not just a camera angle change).
1.1.0 Release Notes
- Adding a 50% drop in right stick sensitivity when zoomed in.
1.0.1 Release Notes
- Further tweaks to correct mistakes in the tutorial strings.
- Fixes a crash that was possible by selecting 'Mark all as viewed' from within the Journal when a mission or assignment was
currently expanded.
1.0.0 Release Notes
- Fixes Mako control weirdness introduced by the sensitivity changes in 0.3.0.
- Reduces the conversation wheel deadzone slightly (0.25 to 0.2)
- Fixes the map cursor for controllers that introduce their own deadzone (think nvidia shield)
- Fixes map control sensitivity for differing frame rates.
0.3.0 Release Notes
- Controller sensitivity for camera movement changed based on frame rate. The higher the frame rate the more sensitive the stick.
During game ticks the deltatime was not being factored in. This explains the differences in peoples opinions on controller
sensitivity. I've tweaked the maths so it should now take this into account.
- Removes the []'s around the initial 'Press [START]' message, which was added in the last release
- Fixes the conversation wheel so no option is selected when the Left Stick is in the resting position.
- Adds button shortcuts ([A], [B], [X]) for the options when starting the decryption mini-game.
- Adds additional control over the decryption mini game.
= Left Stick now operates like the DPad.
= [A] moves towards the core
= [B] moves back from the core
- Updates the icons on the scoreboard in Pinnacle Station to be the correct controller icons.
0.2.0 Release Notes
- Allow user to enter custom name during character creation. Keyboard required.
- Removed back buttom from Mission Control (aka pause menu) and replaced with 'Resume' button from XBOX360 Mission Control.
- Removed buttons from load/save screen. These have been replaced with the controller bar.
- Added []'s around controller buttons in tutorial messages.
- A couple of tutorial message updates.
- Switched compression over to 7za.
0.1.0 Release Notes
- Removes the inverted Y axis by default.
- Fixes the DPad squad orders to match xbox 360 controls.
- Fixes Conversation DeadZone Issue in the conversation wheel.
- First beta release
0.0.14 Release Notes
- Changes the way the Mako zoom operates to be like the XBOX360. This could be a risky change as I'm using a class variable called m_nCurConvSelection to hold zoom state.
I'm guessing this variable doesn't operate outside of a conversation. Fingers crossed.
0.0.13 Relaase Notes
- Fixes the intermittent crash when browsing the map (hopefully).
0.0.12 Release Notes
- Switches the Mission Computer (aka the pause screen) controls to operate on from the Left Stick in a similar way to the conversation wheel instead of using DPad emulation. The
way it would have been on the XBOX 360.
0.0.11 Release Notes
- Allows the Quasar game at the back of Flux to be played with the controller.
- Allows the mini game to activate the laser to save liara to be cancelled.
- Allows better control over the mini game to activate the VI on Noveria.
0.0.10 Release Notes
- Fixes the accidental mapping of mako thrusters to the Y button.
- Fixes the problems experienced by players when selling items at a shop.
0.0.9 Release Notes
- Fix Tutorial messages for Femshep.
0.0.8 Release Notes
- Switch Mako thrust to the A button. X button is supposed to be for leaving and going back to the Normandy.
- Updated Tutorial messages to reflect controller commands.
0.0.7 Release Notes
- Fixes icon not getting updated when uninstalling xmods.
- Fixes 'undefined' text on xmod screen
0.0.6 Release Notes
- Fixes Left and Right Analog stick inside the map screen
- Increases Right Analog Sensitivity for aiming.
0.0.5 Release Notes
- Fixes Right Analog scroll on the inventory screen.
- Fixes Right Analog scroll in the galaxy map.
- Fixes dead zone problems in the galaxy map.
0.0.4 Release Notes
- Fixes sensitivity issues for some controllers.
0.0.3 Release Notes
- Uninstalling xmods will now work but the icon will not show as blank. Still needs work.
- Removed debugging when pressing LB and RB.
- Removed the ability to mark up a mapped power with RB when out of combat.
0.0.2 Release Notes
- Added LB tap for last weapon switch.
- Added RB tap for mapped power
- Switch around keys to map xbox original and add Mako thrusters.
- Switched DESIGNER_UI back to the PC version. Looks like this was another minigame for doing things like activating the mining drill to save Liara.
- 1.1.1 Release Notes